Summer Program
Merit
Badges offered SCOUTS SHOULD READ THE MERIT BADGE REQUIREMENTS POSTED HERE OR READ THE MERIT BADGE BOOK BEFORE COMING TO CAMP We use the most recent requirements at camp Click on the Merit Badge Picture for the requirements for each Badge Camp Use Documents for Download
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Merit Badges are too hard physically for most younger Scouts, or a
Scout has to pass advancement items in the Tenderfoot, Second, and
First Class Advancement Program. We ask
you to PLEASE make sure the Scout is able to complete a Merit Badge
before
he takes up a class space. Nothing is more disappointing then NOT
completing
a Merit Badge because one is not large enough or does not have the
experiences received when passing rank advancements, unless
it's
not being able to get into a class because of overcrowding.
.. It is recommended that a Scout just ENJOY being at Camp Whitsett; enjoy all the camp areas. A Scout should take 2 or 3 Merit Badges AT THE MOST in order to be able to "get his money's worth" with the wide range of Camp Whitsett's unique features. Don't judge a Scout's success at camp by the number of Merit Badges he brings home, but by the number of pleasant memories he has after taking part in a variety of activities. Camp offers fun and exciting activities that can't be found at any cost back home. |
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Just for older Scouts --- a High
Adventure program for Scout 14 years of age and older
that will take up ALL your time at Whitsett, just "click" to get a preview |
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Click on the badge for Requirements |
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level |
Times |
.. Notes | ||||||||||||||||||||
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very difficult for smaller Scouts | ||||||||||||||||||||
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Art |
Handicraft | Medium | 9, 10, 11, 2, 3 | see Handicraft staff | ||||||||||||||||||||
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Hard |
9 |
Only partials can
be earned at camp due to 2005 changes. 5b, 6, 7b, and any of requirement 9 cannot be completed in camp. |
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see Handicraft staff - some extra supply costs, $5-$15 | ||||||||||||||||||||
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needs pre-requisites, check HERE | ||||||||||||||||||||
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Very
difficult for smaller Scouts - 1 1/2 hour sessions Note different time schedule |
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see High Adventure staff | ||||||||||||||||||||
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Lots
of
time and projects - Normal
Schedule - New Requirements - Start
and finish in camp. NO Pre-Requisite (4a). |
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see Nature staff | ||||||||||||||||||||
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if
16 or older,
must have CA. fishing license Recommended to bring own fishing gear. |
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if
16 or older,
must have CA. fishing license Recommended to bring own fishing gear. |
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see Nature staff | ||||||||||||||||||||
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needs pre-requisites, check M.B. book | ||||||||||||||||||||
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14 and over
have first choice for class positions - takes a lot of time, extra cost - see Horse staff |
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Costs about $20 extra
for kits |
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9, 10, 11, 2, 3 | see Handicraft staff | ||||||||||||||||||||
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2nd
& 1st class swimming requirements must be passed before STARTING, (clothes NEEDED for requirement 7e) |
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lots of research and study for projects | ||||||||||||||||||||
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needs pre-requisites, check HERE | ||||||||||||||||||||
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lots of fun too | ||||||||||||||||||||
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Must
know basic knots & lashings beforehand |
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see Handicraft staff, costs about $20 extra | ||||||||||||||||||||
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see Nature staff | ||||||||||||||||||||
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Rifle Shooting |
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Difficult for younger Scouts, costs about $15 extra | ||||||||||||||||||||
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Mon-Thurs
- Very difficult for smaller Scouts - 1 1/2 hour sessions. Different time schedule |
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Difficult for younger Scouts |
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Reserved for
14-years or older, check with staff - Note time schedule - pre-reqs. needed, check HERE |
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project oriented - pre-reqs. needed, check HERE | ||||||||||||||||||||
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Need First Aid rank advancement requirements and basic CPR knowledge BEFORE camp | ||||||||||||||||||||
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long term project | ||||||||||||||||||||
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Merit Badge is
subject to cancellation ... check
back here before camp. Additional cost of about $100. |
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Requires an overnighter in camp | ||||||||||||||||||||
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see Handicraft staff. | ||||||||||||||||||||
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. Read your Merit Badge for necessary pre-requisites (long term projects, etc.) before camp. . Leaders sign Scouts up for Merit Badges using the On-Line system . . . Click HERE for a printable PDF "checklist" of Merit Badge info and times. |
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Sign up for these activities in the area in
which
they are held
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. Beaver Award (any time) Conservation projects (any time, see Commissioners) First Class Requirements - 1st Year Program Flag Raising (see Commissioners) Flag Retreat (see Commissioners) Flying "W" Award (any time) Hikes (any time) Knot board (any time, Scoutcraft) Knot Tournaments (any time, Scoutcraft) Lashing (any time, Scoutcraft) Merit Badge work Mile Swim [practices needed Mon-Thu, swim Th & Fri] Nature Hikes (any time, Nature) Order of the Arrow projects (any time, Indian Lore) Order of the Arrow program (Tuesday night) Paul Bunyan (any time, Scoutcraft) Pioneer projects (any time, Scoutcraft) Rifle qualifying (any time, Range) Rope work (any time, Scoutcraft) Safe Swim Defense [adult leaders - see Aquatics area Director] Safety Afloat [adult leaders - see Aquatics area Director] Scout Requirements - 1st Year Program Second Class Requirements - 1st Year Program Service projects (any time, see Commissioners) Shotgun qualifying (any time, Range) Star Hikes (night, check with Nature area) Tenderfoot Requirements - 1st Year Program Trail to 1st Class (any time, Scoutcraft) Totin' Chip (any time, Scoutcraft) Youth Protection Training [adult leaders-on line, check with Commissioner] Zoo Animals on display (any time, Nature) BSA LIFEGUARD Swimming, Lifesaving, Rowing & Canoeing merit badges needed before camp; two hours mornings + three hours afternoons = 30 hours total see Aquatics Staff |
. Bear Run (Thursday morning, 7 am) Black powder shooting (Rifle Range Campfires (Sunday and Friday Night) Campsite Awards Canoeing (afternoons, at the Lake) Cat Eye Trail (evenings - Scoutcraft) Climbing (several evenings - at Indian Rock) Craft projects (anytime, Handicraft) Flag Raising Attendance (morning, 7:50 am) Flag Retreat Attendance (evening, 6:40 pm) Gold Panning (afternoons, Mountain Man) "Hawk" throwing [tomahawk] (anytime, Mountain Man) Horseback Rides [extra fees - check at camp] Horseshoe game (anytime, at the Lake) Ice Cream making (Troop leader sign-up on Sunday) Initiative Games (Older Scouts & Leaders, C.O.P.E.)) Kayaking (afternoons, at the Lake) Knot Tournaments (ongoing, Scoutcraft) Lead Ball casting (some afternoons, Mountain Man) Mountain Bike trail riding (most days, Bike Shack) Mountain Man village (ongoing, all day) Nature Hikes (anytime, see Nature) Otter swim (some mornings, check with Aquatics) Project C.O.P.E. [older Scouts, 14+] Project C.O.P.E. [adult leaders] Rifle shooting (some afternoons & evenings, Range) Rock Climbing (several evenings - at Indian Rock) Scout Leader Shoot [adult leaders] (see Rifle Range) Sentinel Peak [EARLY morning] (sign-up with Sentinal Staff) Shotgun shooting (afternoons, see Range) Snorkeling (afternoons, at the Lake) Swimming (afternoons, at the Lake) Trading Post (open lots of times, bring $$$ - Ha Ha) Uncle Steve Patrol Award (all week - see Program Director) Sierra CPT (Individual High Adventure Program for older Scouts) Visit Dome Rock [adult leaders-Friday] Water Polo (afternoons, at the Lake) Water Volleyball (afternoons, at the Lake) Wilderness Swim (afterfoons, Leader sign with Aquatics) |
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Special Patches and Awards . |
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1. Attend Camp Whitsett for 6 days and 5 nights. 2. Complete a one hour service or conservation project. 3. Pass 5 rank advancements or one merit badge. 4. Put the Scout Oath and Law into daily use. 5. Do your share of the patrol duties. 6. Participate in a troop, "free time" activity. . .- or - 7. Complete assignments given to you by your leader. . . 1. Complete the Beaver Award requirements. 2. Complete an additional 2 hour service project. 3. Complete 8 of the following: . .a) Tie 5 of the basic 8 knots. . .b) Complete one handicraft project. . .c) Teach a skill to two or more Scouts. . .d) Complete one additional merit badge. . .e) Find, prepare, and eat an edible plant (see Nature) . .f) Point out 4 constellations. . .g) Participate as a leader in a troop activity. . .h) Complete the quarter mile swim. . .i) Shoot a score of 40 or better at the Rifle Range. . .j) Shoot a score of 20 or more at the Archery Range. . .- or - 4. Complete an assignment given to you by your leader.. |
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