2009 Whitsett 2009 patch Summer Program
 
Scout Rank Advancement
just CLICK on the picture for the requirements


Scout
Oath .
Scout
Law
Scout
Motto
Scout
Slogan
Outdoor
Code

Merit Badges offered
updated merit badge requirements --- shown as: - 2009 update
 

SCOUTS SHOULD READ THE MERIT BADGE REQUIREMENTS POSTED HERE
OR READ THE MERIT BADGE BOOK BEFORE COMING TO CAMP
   

We use the most recent requirements at camp - Check for 2008 updated note

   
Click on the Merit Badge Picture for the requirements for each Badge
 
 
Camp Use Documents for Download
 
 
EVENT NET
 
Use this online file to sign your Scouts and Leaders up for their camp program
 
Make sure to enter ALL Scouts and ALL Leaders in the file - adults
& boys
even if adults are taking no program items - this is also your in-camp Roster
 
 
  
Many Merit Badges are too hard physically for most younger Scouts, or a Scout has to pass advancement items in the Tenderfoot, Second, and First Class Advancement Program.  We ask you to PLEASE make sure the Scout is able to complete a Merit Badge before he takes up a class space. Nothing is more disappointing then NOT completing a Merit Badge because one is not large enough or does not have the experiences received when passing rank advancements, unless it's not being able to get into a class because of overcrowding.
..
It is recommended that a Scout just ENJOY being at Camp Whitsett; enjoy all the camp areas. A Scout should take 2 or 3 Merit Badges AT THE MOST  in order to be able to "get his money's worth" with the wide range of Camp Whitsett's unique features.  Don't judge a Scout's success at camp by the number of Merit Badges he brings home, but by the number of pleasant memories he has after taking part in a variety of activities.  Camp offers fun and exciting activities that can't be found at any cost back home.
  
 
CPT button
 
Just for older Scouts --- a High Adventure program for Scout 14 years of age and older
that will take up ALL your time at Whitsett,  just "click" to get a preview

 
Name of Merit Badge
Click on the badge for Requirements
Area Offered
Difficulty
level
Scheduled
Times
.. Notes
.   Archery
Archery Range
Hard
9, 10, 11, 2
very difficult for smaller Scouts
.Art MB   Art Handicraft Medium 9, 10, 11, 2, 3 see Handicraft staff

.   Astronomy
Nature Lodge
 
Hard
 
9
Only partials can be earned at camp due to 2005 changes.
  
5b, 6, 7b,
and any of requirement 9 cannot be completed in camp.
.   Basketry
Frontier Area
Easy
9, 10, 11, 2, 3
see Handicraft staff -  some extra supply costs, $5-$15
.   Camping
Scoutcraft
Medium
9, 11, 2
needs pre-requisites, check HERE
.   Canoeing
Waterfront
Hard
9 & 10:30
Very difficult for smaller Scouts -
    
1 1/2 hour sessions  Note different time schedule
.   Climbing
High Adventure
Medium
9 - 11:30
see High Adventure staff
.   Environmental Science
Nature Lodge
Hard
9, 11, 2
Lots of time and projects - Normal Schedule - New Requirements - Start and finish in camp. NO Pre-Requisite (4a).
.   Fish and Wildlife Mgt.
Nature Lodge
Hard
9
see Nature staff
.   Fishing
Nature Lodge
Medium
2
if 16 or older, must have CA. fishing license
    Recommended to bring own fishing gear.
.   Fly Fishing
Nature Lodge
Medium
3
if 16 or older, must have CA. fishing license
    Recommended to bring own fishing gear.
.   Forestry
Nature Lodge
Hard
2
see Nature staff
.   Geology
Nature Lodge
Hard
10
needs pre-requisites, check M.B. book
.   Horsemanship
Horse Corral
Medium
9 to 12
14 and over have first choice for class positions
  - takes a lot of time, extra cost - see Horse staff
.   Indian Lore - 2009 update
Frontier Area
Medium
9, 11, 2, 3
Costs about $20 extra for kits
.   Leatherwork
Handicraft
Medium
9, 10, 11, 2, 3 see Handicraft staff
.   Lifesaving - 2009 update
Waterfront
Hard
9, 10, 11
2nd & 1st class swimming requirements must be passed
      before STARTING,  (clothes NEEDED for requirement 7e)
.   Mammal Study
Nature Lodge
Medium
10, 11, 2
lots of research and study for projects
.   Nature
Nature Lodge
Easy
10, 3
needs pre-requisites, check HERE
.   Orienteering
Scoutcraft
Medium
10, 2
lots of fun too
.   Pioneering
Scoutcraft
Medium
9, 10, 11
Must know basic knots & lashings beforehand
.   Pottery - 2009 update
Handicraft
Hard
9 to 11, 2 to 4
see Handicraft staff, costs about $20 extra
.   Reptile & Amphibian Study
Nature Lodge
Medium
11
see Nature staff
.rifle   Rifle Shooting
Rifle Range
Medium
9, 10, 11, 2
Difficult for younger Scouts, costs about $15 extra
.   Rowing
Waterfront
Hard
9 & 10:30
Mon-Thurs - Very difficult for smaller Scouts -
    
1 1/2 hour sessions. Different time schedule
.   Shotgun Shooting
Rifle Range
Hard
9, 10, 11, 2
Difficult for younger Scouts
.   Small Boat Sailing
Waterfront
Hard
1:30 to 3
Reserved for 14-years or older, check with staff - Note time
      schedule - pre-reqs. needed,
check HERE
.   Soil & Water Conservation
Nature Lodge
Medium
3
project oriented - pre-reqs. needed, check HERE
.   Swimming - 2009 update
Waterfront
Medium
9, 10, 11, 2
Need First Aid rank advancement requirements and basic CPR knowledge BEFORE camp
.   Weather
Nature Lodge
Medium
11
long term project
.   White Water
Kern River
Hard
1 day a week
Merit Badge is subject to cancellation ... check back here before camp. Additional cost of about $100.
.   Wilderness Survival
Scoutcraft
Hard
11, 3
Requires an overnighter in camp
.   Wood Carving
Handicraft .
Easy
9, 10, 11, 2, 3
see Handicraft staff.
Merit Badges meet DAILY at the indicated time
. Read your Merit Badge for necessary pre-requisites (long term projects, etc.) before camp.
. Leaders sign Scouts up for Merit Badges using the On-Line system . .
. Click HERE for a printable PDF "checklist" of Merit Badge info and times.
..
Scheduled and Unscheduled Activities

Sign up for these activities in the area in which they are held
[or see the Program Director or your Camp Commissioner]

.

.
2nd Class - 5 mile
Needles Lookout
[click picture for info]
.
Advancement oriented
.
Archery qualifying (any time, Archery Range)
Beaver Award (any time)
Conservation projects (any time, see Commissioners)
First Class Requirements - 1st Year Program
Flag Raising (see Commissioners)
Flag Retreat (see Commissioners)
Flying "W" Award (any time)
Hikes (any time)
Knot board (any time, Scoutcraft)
Knot Tournaments (any time, Scoutcraft)
Lashing (any time, Scoutcraft)
Merit Badge work
Mile Swim [practices needed Mon-Thu, swim Th & Fri]
Nature Hikes (any time, Nature)
Order of the Arrow projects (any time, Indian Lore)
Order of the Arrow program (Tuesday night)
Paul Bunyan (any time, Scoutcraft)
Pioneer projects (any time, Scoutcraft)
Rifle qualifying (any time, Range)
Rope work (any time, Scoutcraft)
Safe Swim Defense [adult leaders - see Aquatics area Director]
Safety Afloat [adult leaders - see Aquatics area Director]
Scout Requirements - 1st Year Program
Second Class Requirements - 1st Year Program
Service projects (any time, see Commissioners)
Shotgun qualifying (any time, Range)
Star Hikes (night, check with Nature area)
Tenderfoot Requirements - 1st Year Program
Trail to 1st Class (any time, Scoutcraft)
Totin' Chip (any time, Scoutcraft)
Youth Protection Training [adult leaders-on line, check with Commissioner]
Zoo Animals on display (any time, Nature)


BSA LIFEGUARD
Swimming, Lifesaving, Rowing & Canoeing merit badges
needed before camp;  two hours mornings + three hours
afternoons = 30 hours total see Aquatics Staff
Just Pure F U N
.
Archery shooting (any time, Range)
Bear Run (Thursday morning, 7 am)
Black powder shooting (Rifle Range
Campfires (Sunday and Friday Night)
Campsite Awards
Canoeing (afternoons, at the Lake)
Cat Eye Trail (evenings - Scoutcraft)
Climbing (several evenings - at Indian Rock)
[from youngest beginner to oldest experienced climber]
Cobbler (Troop leader sign-up on Sunday)
Craft projects (anytime, Handicraft)
Flag Raising Attendance (morning, 7:50 am)
Flag Retreat Attendance (evening, 6:40 pm)
Gold Panning (afternoons, Mountain Man)
"Hawk" throwing [tomahawk] (anytime, Mountain Man)
Horseback Rides [extra fees - check at camp]
Horseshoe game (anytime, at the Lake)
Ice Cream making (Troop leader sign-up on Sunday)
Initiative Games (Older Scouts & Leaders, C.O.P.E.))
Kayaking (afternoons, at the Lake)
Knot Tournaments (ongoing, Scoutcraft)
Lead Ball casting (some afternoons, Mountain Man)
Mountain Bike trail riding (most days, Bike Shack)
Mountain Man village (ongoing, all day)
Nature Hikes (anytime, see Nature)
Otter swim (some mornings, check with Aquatics)
Overnight Astronomy Hike (on the Overnighter)
Overnight Bike ride [older Scouts, 14+] (Tues., Wed. or Thurs., Bikes)
Overnight Hike [whole troop] (Tues., Wed. or Thurs., Horses, Bikes, Hike)
Photography Hike (see Program Director)
Project C.O.P.E. [older Scouts, 14+]
Project C.O.P.E. [adult leaders]
Rifle shooting (some afternoons & evenings, Range)
Rock Climbing (several evenings - at Indian Rock)
[from youngest beginner to oldest experienced climber]
Row Boating (afternoons, at the Lake)
Scout Leader Shoot [adult leaders] (see Rifle Range)
Sentinel Peak [EARLY morning] (sign-up with Sentinal Staff)
Shotgun shooting (afternoons, see Range)
Snorkeling (afternoons, at the Lake)
Swimming (afternoons, at the Lake)
Trading Post (open lots of times, bring $$$ - Ha Ha)
Uncle Steve Patrol Award (all week - see Program Director)
Sierra CPT (Individual High Adventure Program for older Scouts)
Visit Dome Rock [adult leaders-Friday]
Water Polo (afternoons, at the Lake)
Water Volleyball (afternoons, at the Lake)
Wilderness Swim (afterfoons, Leader sign with Aquatics)
.
Special Patches and Awards
.
Beaver Award
..
1.  Attend Camp Whitsett for 6 days and 5 nights.
2.  Complete a one hour service or conservation project.
3.  Pass 5 rank advancements or one merit badge.
4.  Put the Scout Oath and Law into daily use.
5.  Do your share of the patrol duties.
6.  Participate in a troop, "free time" activity.
.   .- or -
7.  Complete assignments given to you by your leader.
.
.
the Flying "W" Award
.
1.  Complete the Beaver Award requirements.
2.  Complete an additional 2 hour service project.
3.  Complete 8 of the following:
.   .a)  Tie 5 of the basic 8 knots.
.   .b)  Complete one handicraft project.
.   .c)  Teach a skill to two or more Scouts.
.   .d)  Complete one additional merit badge.
.   .e)  Find, prepare, and eat an edible plant (see Nature)
.   .f)   Point out 4 constellations.
.   .g)  Participate as a leader in a troop activity.
.   .h)  Complete the quarter mile swim.
.   .i)   Shoot a score of 40 or better at the Rifle Range.
.   .j)   Shoot a score of 20 or more at the Archery Range.
.   .- or -
4.  Complete an assignment given to you by your leader..
Hikes leaving from WHITSETT

                                                              SN Patch ...Silver Knapsack
 
                                                              wtow patch ...Whitsett to Whitney
 

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